Technical Artist — Tooling
Creative R&D · Remote (USA) · Full-time · Remote
$140k – $200k + Equity
Bridge the gap between engineering and artistry by crafting intuitive, high-performance tools for 3-D creators.
Responsibilities
- Author delightful UX prototypes in WebGL / Three.js and Unity.
- Tune shader pipelines for real-time preview of neural materials.
- Design prompt-powered workflows that empower non-technical artists.
Minimum Qualifications
- Portfolio showcasing real-time graphics or DCC tool extensions.
- 3+ years in a AAA studio, VFX house or creative tooling startup.
- Comfortable with TypeScript and at least one game engine (Unity, Unreal).