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Technical Artist — Tooling

Creative R&D · Remote (USA) · Full-time · Remote

$140k – $200k + Equity

Bridge the gap between engineering and artistry by crafting intuitive, high-performance tools for 3-D creators.

Responsibilities

  • Author delightful UX prototypes in WebGL / Three.js and Unity.
  • Tune shader pipelines for real-time preview of neural materials.
  • Design prompt-powered workflows that empower non-technical artists.

Minimum Qualifications

  • Portfolio showcasing real-time graphics or DCC tool extensions.
  • 3+ years in a AAA studio, VFX house or creative tooling startup.
  • Comfortable with TypeScript and at least one game engine (Unity, Unreal).

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